I believe this occurs when the API response is below 50ms, and we attempt to Player#kickPlayer() or run commands on console that attempt to kick the player. The problem is that if this is running before the tick PlayerLoginEvent runs on ends, the player wouldn't be considered "online". Therefore, the player would never be removed from the server even if desired.
I assumed wrongly that the async processing of the query would always end up on the next tick. So now I update the PlayerLoginEvent result to KICK_BANNED no matter if the processing is async or in the same thread stack as the event.
- Fixed H2 database error on index creation when loading plugin by using dynamic library downloader/loader from Lucko's Helper.
- Shrunk jar file size extensively so it can be uploaded to Spigot directly.
- Updated h2database driver to 2.1.214 to patch vulnerability
- Updated mysql database driver to 8.0.30 to patch vulnerability
- Updated MongoDB java driver to 3.12.11.
- Putting API classes under its own package.
- Moved API calls from AntiVPN into new FunkemunkyAPI class.
- Added QueryResponse object and FunkemunkyAPI#getQueryResponse get grab plan information.
- Fixes /antivpn alerts error caused by VpnStrings not being initialized. All of that initialized is now done globally inside AntiVPN class instead of individually per platform.
- Fixed bug where MySQL will only load H2.
- H2 is now a separate object and will not create an sql error on startup from the index creation process.
- Added ip exemptions in addition to the existing player exemptions./
- Fixing System.out usage warnings that some users were experiencing.
- Fixing MySQL drivers not loading on some servers.
- Fixing bug that would make whitelisted players not load for awhile after server starts