* Adding back dynamic library support and adding some metrics, velocity first
* Removing guava, using caffiene instead
* Merge cleanup
* Maybe this will get caches working properly now?
* Refactored to be more clean and reliable
* Fixing bungee compile
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Co-authored-by: Dawson <dawson@funkemunky.cc>
* Fixing bug where player is not kicked when using proxy on Bukkit servers
* Removing from PlayerLoginEvent and doing PlayerJoinEvent only instead.
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Co-authored-by: Dawson <dawson@funkemunky.cc>
* Moving to previous H2 version that was in 1.9.2 that somehow got downgraded
* Reverting back to Java 8 compile target
* removing minimize on shade for Common
* Clearly something here changed something, cause reverting it this way seems to have fixed it
* Cleaning up code here
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Co-authored-by: Dawson <dawson@funkemunky.cc>
* Updating velocity API
* Added exception logging and fixed NullPointerException with antivpn plan command in velocity from tab-complete being null. Replaced MySQL with MariaDB driver
* Added exception logging and fixed NullPointerException with antivpn plan command in velocity from tab-complete being null. Replaced MySQL with MariaDB driver.
* Added exception logging and fixed NullPointerException with antivpn plan command in velocity from tab-complete being null. Replaced MySQL with MariaDB driver.
* Fixing kick reason
* Corrected MySQL ssl errors and fixed visual bug with velocity users kicking
* Reverted to mysql driver
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Co-authored-by: Dawson <dawson@funkemunky.cc>
I believe this occurs when the API response is below 50ms, and we attempt to Player#kickPlayer() or run commands on console that attempt to kick the player. The problem is that if this is running before the tick PlayerLoginEvent runs on ends, the player wouldn't be considered "online". Therefore, the player would never be removed from the server even if desired.
I assumed wrongly that the async processing of the query would always end up on the next tick. So now I update the PlayerLoginEvent result to KICK_BANNED no matter if the processing is async or in the same thread stack as the event.
- Fixed H2 database error on index creation when loading plugin by using dynamic library downloader/loader from Lucko's Helper.
- Shrunk jar file size extensively so it can be uploaded to Spigot directly.
- Updated h2database driver to 2.1.214 to patch vulnerability
- Updated mysql database driver to 8.0.30 to patch vulnerability
- Updated MongoDB java driver to 3.12.11.
- Fixes /antivpn alerts error caused by VpnStrings not being initialized. All of that initialized is now done globally inside AntiVPN class instead of individually per platform.
- Fixed bug where MySQL will only load H2.
- H2 is now a separate object and will not create an sql error on startup from the index creation process.
- Added ip exemptions in addition to the existing player exemptions./
- Fixing System.out usage warnings that some users were experiencing.
- Fixing MySQL drivers not loading on some servers.
- Fixing bug that would make whitelisted players not load for awhile after server starts