22 Commits

Author SHA1 Message Date
funkemunky 7b3174eaae Updating to 1.9.4 2025-09-30 08:38:23 -04:00
funkemunky da5511fc33 Sponge compile target to Java 21 2025-05-28 16:47:06 -04:00
funkemunky 866217ff08 Fixing repositories 2025-05-28 16:36:28 -04:00
funkemunky f271275bfa Sponge is loading, other plugins load, fixed some bugs that were introduced, added sponge plugin uploader in maven workflow 2025-05-28 16:33:29 -04:00
funkemunky 68a2acce00 Got Sponge support working, need to ensure other plugins are still working tho 2025-05-28 15:42:43 -04:00
funkemunky 7247341693 Got initial sponge powered loading working, Im not sure the consequences of it though 2025-05-27 19:39:27 -04:00
funkemunky 3f6bb4a0e6 Refactor, code cleanup, sponge impl.
BungeeCord still has problems, bad API, not my fault technically. still need to fix though
2025-05-27 13:13:53 -04:00
Dawson 2dbe465b9e Fixing Bukkit player kicking not functioning properly (#62)
* Fixing bug where player is not kicked when using proxy on Bukkit servers

* Removing from PlayerLoginEvent and doing PlayerJoinEvent only instead.

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Co-authored-by: Dawson <dawson@funkemunky.cc>
2025-04-22 09:58:46 -04:00
Dawson 3aae8d8f49 Backing up and resetting database on versioning compatibility (#61)
Co-authored-by: Dawson <dawson@funkemunky.cc>
2025-04-22 09:54:43 -04:00
Dawson 9cbeed1df3 58-bug-plugin-fails-to-load-after-upgrading-to-193-on-velocity (#60)
* Moving to previous H2 version that was in 1.9.2 that somehow got downgraded

* Reverting back to Java 8 compile target

* removing minimize on shade for Common

* Clearly something here changed something, cause reverting it this way seems to have fixed it

* Cleaning up code here

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Co-authored-by: Dawson <dawson@funkemunky.cc>
2025-03-27 10:44:34 -04:00
funkemunky 3f5ab39877 - Correct command concurrency issues on Bukkit servers
- Removed dynamic class loading of libraries to fix antivirus flags of the plugin.
2024-03-15 11:06:49 -04:00
funkemunky 5b6d214e6f Patches bug on Bukkit/Spigot servers may result in some players not being kicked on VPN detection.
I believe this occurs when the API response is below 50ms, and we attempt to Player#kickPlayer() or run commands on console that attempt to kick the player. The problem is that if this is running before the tick PlayerLoginEvent runs on ends, the player wouldn't be considered "online". Therefore, the player would never be removed from the server even if desired.

I assumed wrongly that the async processing of the query would always end up on the next tick. So now I update the PlayerLoginEvent result to KICK_BANNED no matter if the processing is async or in the same thread stack as the event.
2023-12-30 14:06:44 -05:00
C0D3 M4513R dde81b0495 Bump version 2023-07-14 13:35:50 +02:00
Dawson Hessler 96e48594d8 Fixing velocity loading issues 2023-07-12 08:45:39 -04:00
Dawson Hessler 4bda24f10c Bump to 1.9.0 2023-07-06 20:26:02 -04:00
Dawson Hessler c54e90dca1 Removing usages of System.out.print 2023-07-06 20:13:47 -04:00
Dawson 1606ad192e Working on spongepowered version of plugin 2023-05-25 10:24:42 -04:00
Dawson Hessler 40308869c0 1.8.4 Added cache for logins for faster response 2023-05-23 08:09:41 -04:00
Dawson Hessler 9c843cd061 Updating to 1.8.3.1
Turns out we accidentally already used the 1.8.3 version
2023-03-13 15:08:04 -04:00
Dawson Hessler 91a09f6940 Updating version to 1.8.3 2023-03-13 15:04:14 -04:00
Dawson e6bc601372 Fixing compile bug 2023-02-28 14:31:40 -05:00
Dawson dd1b6afbb7 Working on adding sponge support 2022-11-02 10:39:48 -04:00