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False positive fixes
- Added new Speed check - Fixing false positives with Fly (C) under blocks - Fixed false positives with stepping on Fly (C) and Fly (D) - Fixed liquid false positives with Fly (C) and (D) - Fixed horizontal friction-based false positives, like switching between ice and regular blocks (used wrong friction) - Fixed NoFall (B) false positive when in liquid and under block pressing space bar
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@@ -113,7 +113,8 @@ public class Check implements ECheck {
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if(!toDebug.equals(player.getUuid())) continue;
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ComponentBuilder builder = new ComponentBuilder("[DEBUG] ").color(ChatColor.RED);
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ComponentBuilder builder = new ComponentBuilder("[ " + getName() + ": " + player.getBukkitPlayer().getName() + "] ")
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.color(ChatColor.RED);
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BaseComponent[] message =
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builder.append(String.format(information, variables)).color(ChatColor.GRAY).create();
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