False positive fixes

- Added new Speed check
- Fixing false positives with Fly (C) under blocks
- Fixed false positives with stepping on Fly (C) and Fly (D)
- Fixed liquid false positives with Fly (C) and (D)
- Fixed horizontal friction-based false positives, like switching between ice and regular blocks (used wrong friction)
- Fixed NoFall (B) false positive when in liquid and under block pressing space bar
This commit is contained in:
Dawson
2022-08-27 14:27:56 -04:00
parent 5e071e3690
commit 25606997fa
18 changed files with 201 additions and 23 deletions
@@ -113,7 +113,8 @@ public class Check implements ECheck {
if(!toDebug.equals(player.getUuid())) continue;
ComponentBuilder builder = new ComponentBuilder("[DEBUG] ").color(ChatColor.RED);
ComponentBuilder builder = new ComponentBuilder("[ " + getName() + ": " + player.getBukkitPlayer().getName() + "] ")
.color(ChatColor.RED);
BaseComponent[] message =
builder.append(String.format(information, variables)).color(ChatColor.GRAY).create();