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False positive fixes
- Added new Speed check - Fixing false positives with Fly (C) under blocks - Fixed false positives with stepping on Fly (C) and Fly (D) - Fixed liquid false positives with Fly (C) and (D) - Fixed horizontal friction-based false positives, like switching between ice and regular blocks (used wrong friction) - Fixed NoFall (B) false positive when in liquid and under block pressing space bar
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@@ -47,7 +47,7 @@ public class LoggerManager {
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Log log = null;
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int amount = 0;
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while((log = logList.poll()) != null) {
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objectsToInsert.add(log.getUuid().toString());
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objectsToInsert.add(log.getUuid().hashCode());
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objectsToInsert.add(log.getCheckId());
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objectsToInsert.add(log.getVl());
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objectsToInsert.add(log.getData());
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