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https://github.com/funkemunky/KauriV3.git
synced 2026-07-01 02:08:27 +00:00
implementing new bb fixes
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@@ -1,15 +1,19 @@
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package dev.brighten.ac.utils;
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import dev.brighten.ac.data.APlayer;
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import dev.brighten.ac.packet.ProtocolVersion;
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import dev.brighten.ac.packet.handler.HandlerAbstract;
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import dev.brighten.ac.packet.wrapper.objects.EnumParticle;
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import dev.brighten.ac.packet.wrapper.out.WPacketPlayOutWorldParticles;
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import dev.brighten.ac.utils.math.IntVector;
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import dev.brighten.ac.utils.world.BlockData;
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import dev.brighten.ac.utils.world.CollisionBox;
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import dev.brighten.ac.utils.world.types.RayCollision;
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import dev.brighten.ac.utils.world.types.SimpleCollisionBox;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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@@ -230,6 +234,48 @@ public class Helper {
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return collisionBoxes;
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}
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public static List<SimpleCollisionBox> getCollisions(APlayer player, SimpleCollisionBox collisionBox) {
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return getCollisions(player, collisionBox, Materials.SOLID);
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}
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public static SimpleCollisionBox getEntityCollision(Entity entity) {
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return new SimpleCollisionBox(ReflectionsUtil.getBoundingBox(entity));
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}
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public static List<SimpleCollisionBox> getCollisions(APlayer player, SimpleCollisionBox collisionBox, int mask) {
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int x1 = (int) Math.floor(collisionBox.minX);
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int y1 = (int) Math.floor(collisionBox.minY);
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int z1 = (int) Math.floor(collisionBox.minZ);
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int x2 = (int) Math.floor(collisionBox.maxX + 1);
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int y2 = (int) Math.floor(collisionBox.maxY + 1);
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int z2 = (int) Math.floor(collisionBox.maxZ + 1);
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List<SimpleCollisionBox> collisionBoxes = new ArrayList<>();
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for (int x = x1; x < x2; ++x)
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for (int y = y1 - 1; y < y2; ++y)
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for (int z = z1; z < z2; ++z) {
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IntVector vec = new IntVector(x, y, z);
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Material type = player.getBlockUpdateHandler().getPossibleMaterials(vec).getLast();
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if(type != Material.AIR && Materials.checkFlag(type, mask)) {
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CollisionBox box = BlockData.getData(type)
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.getBox(player.getBukkitPlayer().getWorld(), vec, ProtocolVersion.getGameVersion());
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if(box.isIntersected(collisionBox)) {
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box.downCast(collisionBoxes);
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}
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}
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}
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for (Entity entity : player.getInfo().getNearbyEntities()) {
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SimpleCollisionBox entityCollisionBox = new SimpleCollisionBox(ReflectionsUtil.getBoundingBox(entity));
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if(entityCollisionBox.isIntersected(collisionBox))
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entityCollisionBox.downCast(collisionBoxes);
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}
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return collisionBoxes;
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}
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public static List<Block> getBlocksNearby2(World world, SimpleCollisionBox collisionBox, int mask) {
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int x1 = (int) Math.floor(collisionBox.minX);
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int y1 = (int) Math.floor(collisionBox.minY);
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