Fixing namings

This commit is contained in:
Dawson
2022-08-23 13:04:40 -04:00
parent bc64f0a6ae
commit c9563bc400
3 changed files with 18 additions and 14 deletions
@@ -1,8 +1,6 @@
package dev.brighten.ac.check.impl.movement.velocity;
import dev.brighten.ac.api.check.CheckType;
import dev.brighten.ac.check.Check;
import dev.brighten.ac.check.CheckData;
import dev.brighten.ac.check.WAction;
import dev.brighten.ac.check.impl.movement.speed.Horizontal;
import dev.brighten.ac.data.APlayer;
@@ -20,7 +18,7 @@ import java.util.Comparator;
import java.util.List;
import java.util.Optional;
@CheckData(name = "Velocity (B)", type = CheckType.MOVEMENT)
//@CheckData(name = "Velocity (B)", type = CheckType.MOVEMENT)
public class VelocityB extends Check {
private Timer lastVelocity = new TickTimer();
public VelocityB(APlayer player) {
@@ -170,6 +170,8 @@ public class APlayer {
}
});
creation.reset();
// Enabling alerts for players on join if they have the permissions to
if(getBukkitPlayer().hasPermission("anticheat.command.alerts")
|| getBukkitPlayer().hasPermission("anticheat.alerts")) {
@@ -187,13 +187,13 @@ public class MovementHandler {
lastLookX = lookX;
lastLookY = lookY;
lookX = getExpiermentalDeltaX(player);
lookY = getExpiermentalDeltaY(player);
lookX = getExperimentalDeltaX(player);
lookY = getExperimentalDeltaY(player);
lastLookX = lookX;
lastLookY = lookY;
lookX = getExpiermentalDeltaX(player);
lookY = getExpiermentalDeltaY(player);
lookX = getExperimentalDeltaX(player);
lookY = getExperimentalDeltaY(player);
}
} else {
yawGcdList.clear();
@@ -336,15 +336,21 @@ it
return pitchGCD < 0.0078125;
}
public static float getExpiermentalDeltaX(APlayer data) {
public static float getExperimentalDeltaX(APlayer data) {
float deltaPitch = data.getMovement().getDeltaYaw();
float sens = data.getMovement().sensitivityX;
float f = sens * 0.6f + .2f;
float calc = f * f * f * 8;
float result = deltaPitch / (calc * .15f);
return deltaPitch / (calc * .15f);
}
return result;
public float getExperimentalDelta(float deltaAngle) {
float sens = player.getMovement().sensitivityMcp;
float f = sens * 0.6f + .2f;
float calc = f * f * f * 8;
return deltaAngle / (calc * .15f);
}
public double[] getEyeHeights() {
@@ -355,15 +361,13 @@ it
} else return new double[]{1.54f, 1.62f};
}
public static float getExpiermentalDeltaY(APlayer data) {
public static float getExperimentalDeltaY(APlayer data) {
float deltaPitch = data.getMovement().getDeltaPitch();
float sens = data.getMovement().sensitivityY;
float f = sens * 0.6f + .2f;
float calc = f * f * f * 8;
float result = deltaPitch / (calc * .15f);
return result;
return deltaPitch / (calc * .15f);
}
public static int sensToPercent(float sensitivity) {