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Adding phase check, optimizing log sending
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@@ -58,6 +58,7 @@ public class Helper {
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}
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}
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public static void drawCuboid(SimpleCollisionBox box, EnumParticle particle, Collection<? extends Player> players) {
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Step.GenericStepper<Float> x = Step.step((float)box.xMin, 0.241F, (float)box.xMax);
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Step.GenericStepper<Float> y = Step.step((float)box.yMin, 0.241F, (float)box.yMax);
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