Improving Aim check

This commit is contained in:
Dawson
2022-08-17 11:20:53 -04:00
parent bf0fb79547
commit e87749e0f9
2 changed files with 31 additions and 10 deletions
@@ -6,6 +6,7 @@ import dev.brighten.ac.check.CheckData;
import dev.brighten.ac.check.CheckType;
import dev.brighten.ac.data.APlayer;
import dev.brighten.ac.packet.wrapper.in.WPacketPlayInFlying;
import dev.brighten.ac.utils.Color;
import dev.brighten.ac.utils.timer.Timer;
import dev.brighten.ac.utils.timer.impl.TickTimer;
@@ -24,21 +25,42 @@ public class Aim extends Check {
public void flying(WPacketPlayInFlying packet) {
if(!packet.isLooked()) return;
if(getPlayer().getMovement().getYawGcdList().size() < 40
|| getPlayer().getMovement().getLookX() > 200 || getPlayer().getMovement().getLookY() > 200) {
if(getPlayer().getMovement().getYawGcdList().size() < 40) {
if(buffer > 0) buffer--;
return;
}
if(getPlayer().getMovement().getPitchGCD() < 0.007
&& !getPlayer().getMovement().isCinematic()) {
if(Math.abs(getPlayer().getMovement().getDeltaPitch()) < 10 && ++buffer > 4) {
flag("gcd=%.5f", getPlayer().getMovement().getPitchGCD());
final float deltaYaw = Math.abs(getPlayer().getMovement().getDeltaYaw());
final float deltaPitch = Math.abs(getPlayer().getMovement().getDeltaPitch());
final float deltaX = deltaYaw / getPlayer().getMovement().getYawMode(),
deltaY = deltaPitch / getPlayer().getMovement().getPitchMode();
final double gridX = getGrid(getPlayer().getMovement().getYawGcdList()),
gridY = getGrid(getPlayer().getMovement().getPitchGcdList());
if(gridX < 0.005 || gridY < 0.005) lastGrid.reset();
if(deltaX > 200 || deltaY > 200) {
debug("sensitivity instability: mcp=%.4f, cx=%.4f, cy=%.4f, dx=%.1f, dy=%.1f",
getPlayer().getMovement().getSensitivityMcp(), getPlayer().getMovement().getCurrentSensX(),
getPlayer().getMovement().getCurrentSensY(), deltaX, deltaY);
if(buffer > 0) buffer--;
return;
}
boolean increasing = deltaYaw > deltaX || deltaPitch > deltaY;
boolean flagged = false;
if(getPlayer().getMovement().getPitchGCD() < 0.007 && lastGrid.isPassed() && getPlayer().getMovement().getLastHighRate().isNotPassed(3)) {
if(deltaPitch < 10 && ++buffer > 8) {
flag("%s", getPlayer().getMovement().getPitchGCD());
}
flagged = true;
} else buffer = 0;
debug("b=%s gcd=%.4f cin=%s", buffer, getPlayer().getMovement().getPitchGCD(),
getPlayer().getMovement().isCinematic());
debug((flagged ? Color.Green : "") +"sensitivity: mcp=%.4f, cx=%.4f, cy=%.4f, dx=%.1f, dy=%.1f",
getPlayer().getMovement().getSensitivityMcp(), getPlayer().getMovement().getCurrentSensX(),
getPlayer().getMovement().getCurrentSensY(), deltaX, deltaY);
}
@@ -149,12 +149,11 @@ public class MovementHandler {
accurateYawData = true;
//Making sure to get shit within the std for a more accurate result.
//Making sure to get shit within the std for a more accurate result.
currentSensX = getSensitivityFromYawGCD(yawGcd);
currentSensY = getSensitivityFromPitchGCD(pitchGcd);
if (lastReset.isPassed()) {
yawMode = MathUtils.getMode(yawGcdList);
pitchMode = MathUtils.getMode(pitchGcdList);
lastReset.reset();
sensXPercent = sensToPercent(sensitivityX = getSensitivityFromYawGCD(yawMode));