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https://github.com/funkemunky/KauriV3.git
synced 2026-06-06 08:02:17 +00:00
Improving Aim check
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@@ -6,6 +6,7 @@ import dev.brighten.ac.check.CheckData;
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import dev.brighten.ac.check.CheckType;
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import dev.brighten.ac.data.APlayer;
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import dev.brighten.ac.packet.wrapper.in.WPacketPlayInFlying;
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import dev.brighten.ac.utils.Color;
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import dev.brighten.ac.utils.timer.Timer;
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import dev.brighten.ac.utils.timer.impl.TickTimer;
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@@ -24,21 +25,42 @@ public class Aim extends Check {
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public void flying(WPacketPlayInFlying packet) {
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if(!packet.isLooked()) return;
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if(getPlayer().getMovement().getYawGcdList().size() < 40
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|| getPlayer().getMovement().getLookX() > 200 || getPlayer().getMovement().getLookY() > 200) {
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if(getPlayer().getMovement().getYawGcdList().size() < 40) {
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if(buffer > 0) buffer--;
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return;
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}
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if(getPlayer().getMovement().getPitchGCD() < 0.007
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&& !getPlayer().getMovement().isCinematic()) {
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if(Math.abs(getPlayer().getMovement().getDeltaPitch()) < 10 && ++buffer > 4) {
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flag("gcd=%.5f", getPlayer().getMovement().getPitchGCD());
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final float deltaYaw = Math.abs(getPlayer().getMovement().getDeltaYaw());
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final float deltaPitch = Math.abs(getPlayer().getMovement().getDeltaPitch());
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final float deltaX = deltaYaw / getPlayer().getMovement().getYawMode(),
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deltaY = deltaPitch / getPlayer().getMovement().getPitchMode();
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final double gridX = getGrid(getPlayer().getMovement().getYawGcdList()),
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gridY = getGrid(getPlayer().getMovement().getPitchGcdList());
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if(gridX < 0.005 || gridY < 0.005) lastGrid.reset();
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if(deltaX > 200 || deltaY > 200) {
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debug("sensitivity instability: mcp=%.4f, cx=%.4f, cy=%.4f, dx=%.1f, dy=%.1f",
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getPlayer().getMovement().getSensitivityMcp(), getPlayer().getMovement().getCurrentSensX(),
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getPlayer().getMovement().getCurrentSensY(), deltaX, deltaY);
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if(buffer > 0) buffer--;
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return;
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}
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boolean increasing = deltaYaw > deltaX || deltaPitch > deltaY;
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boolean flagged = false;
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if(getPlayer().getMovement().getPitchGCD() < 0.007 && lastGrid.isPassed() && getPlayer().getMovement().getLastHighRate().isNotPassed(3)) {
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if(deltaPitch < 10 && ++buffer > 8) {
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flag("%s", getPlayer().getMovement().getPitchGCD());
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}
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flagged = true;
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} else buffer = 0;
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debug("b=%s gcd=%.4f cin=%s", buffer, getPlayer().getMovement().getPitchGCD(),
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getPlayer().getMovement().isCinematic());
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debug((flagged ? Color.Green : "") +"sensitivity: mcp=%.4f, cx=%.4f, cy=%.4f, dx=%.1f, dy=%.1f",
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getPlayer().getMovement().getSensitivityMcp(), getPlayer().getMovement().getCurrentSensX(),
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getPlayer().getMovement().getCurrentSensY(), deltaX, deltaY);
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}
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@@ -149,12 +149,11 @@ public class MovementHandler {
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accurateYawData = true;
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//Making sure to get shit within the std for a more accurate result.
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//Making sure to get shit within the std for a more accurate result.
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currentSensX = getSensitivityFromYawGCD(yawGcd);
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currentSensY = getSensitivityFromPitchGCD(pitchGcd);
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if (lastReset.isPassed()) {
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yawMode = MathUtils.getMode(yawGcdList);
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pitchMode = MathUtils.getMode(pitchGcdList);
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lastReset.reset();
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sensXPercent = sensToPercent(sensitivityX = getSensitivityFromYawGCD(yawMode));
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