Commit Graph

9 Commits

Author SHA1 Message Date
Dawson a04577b194 lots of changes
- Added inventory check type in API
- Added Inventory (A) detection
- Added Inventory (B) detection
- Improved the flag rate and accuracy of Aim check
- Added other bot check that flies around player to Killaura (Bot) to account for clients not doing a proper RayCast and opting to just turn on attack invisibles and mobs.
- Added comments to Killaura (Trace)
- Optimized Fly (A) detection and added comments
- Fixed false positive caused by incorrect acceleration prediction in Fly (A). I used the current onGround when that is actually never a factor in vertical acceleration, only the product of what the client moves to.
- Removed "optimization" in Fly (A) that basically just stopped prediction when client sends onGround and sets motionY to 0. Changed this behavior to it still do the acceleration subtraction 0.08 times 0.98 but run a collision check that will set the y to 0 if necessary; more closely replicates vanilla mechanics.
- Optimized Horizontal check and fixing field name motionX to more appropriate motion name.
- Optimized Velocity (B) by using current Horizontal optimizations and applying them to this check.
- Moved logs command in AnticheatCommand class to its own LogsCommand class. Added other kinds of logs commands like /kauri logs paste to send it to pastebin and /kauri logs web to view logs on the website.
- Fixed error on plugin shutdown caused by NPE. This was due to an order of operations issue with PlayerRegistry and PacketHandler
- Added wrapper for PacketPlayInWindowClick, PacketPlayInClientCommand.
- Added KLocation#getDirection() method as a shorthand to doing MathUtils.getDirection(KLocation field);
- Moved Helper#angularDistance to MathUtils#angularDistance
- Added CollisionBox#downcast() method as a shorthand method to not have to create a new List field every time I want to get the downcasted SimpleCollisionBox of any wrapped CollisionBox.
2022-11-29 10:00:44 -05:00
Dawson dfb04d50a2 Fixed NoFall (C) false positives, optimized chunk watching, fixed lag backs 2022-11-04 12:02:32 -04:00
Dawson 618510a2e0 Optimizations, new phase check, removing vertical for now 2022-10-02 09:39:56 -04:00
Dawson 5e071e3690 New Fly D and lowering file size, new logs system 2022-08-26 15:32:43 -04:00
Dawson bac904f852 Fixing tons of issues
- Fixing Velocity B falses
- Fixing lilypad false positives by accounting for it on interact.
- New Block (A) with block place interaction check
- Fixing Block B false positive.
- Fixing Horizontal false positive and bypass
- Fixing Fly (B) on liquids and climables.
- Fixing Fly (A) on liquids and climables
2022-08-22 16:37:55 -04:00
Dawson bf0fb79547 Fixing stuff not working 2022-08-16 11:46:39 -04:00
Dawson afeae529f5 Adding Velocity checking and new Velocity (A) 2022-08-15 17:30:23 -04:00
Dawson f75657744a Added new Aim check and utils
- Fixed TickTimer not functioning
- Fixed generalCancel always cancelling
- Removed debug from places that I am not currently in need of debugging
- Attempting to fix login error when reloading when injecting packethandler
- Added sensitivity to playerInfo command
- Fixed runaway buffer fp on Fly (A)
2022-08-11 13:25:57 -04:00
Dawson 58b49a8976 Project files 2022-08-08 14:53:33 -04:00