Files
KauriV3-mirror/src/main/java/dev/brighten/ac/utils/Helper.java
T
Dawson a04577b194 lots of changes
- Added inventory check type in API
- Added Inventory (A) detection
- Added Inventory (B) detection
- Improved the flag rate and accuracy of Aim check
- Added other bot check that flies around player to Killaura (Bot) to account for clients not doing a proper RayCast and opting to just turn on attack invisibles and mobs.
- Added comments to Killaura (Trace)
- Optimized Fly (A) detection and added comments
- Fixed false positive caused by incorrect acceleration prediction in Fly (A). I used the current onGround when that is actually never a factor in vertical acceleration, only the product of what the client moves to.
- Removed "optimization" in Fly (A) that basically just stopped prediction when client sends onGround and sets motionY to 0. Changed this behavior to it still do the acceleration subtraction 0.08 times 0.98 but run a collision check that will set the y to 0 if necessary; more closely replicates vanilla mechanics.
- Optimized Horizontal check and fixing field name motionX to more appropriate motion name.
- Optimized Velocity (B) by using current Horizontal optimizations and applying them to this check.
- Moved logs command in AnticheatCommand class to its own LogsCommand class. Added other kinds of logs commands like /kauri logs paste to send it to pastebin and /kauri logs web to view logs on the website.
- Fixed error on plugin shutdown caused by NPE. This was due to an order of operations issue with PlayerRegistry and PacketHandler
- Added wrapper for PacketPlayInWindowClick, PacketPlayInClientCommand.
- Added KLocation#getDirection() method as a shorthand to doing MathUtils.getDirection(KLocation field);
- Moved Helper#angularDistance to MathUtils#angularDistance
- Added CollisionBox#downcast() method as a shorthand method to not have to create a new List field every time I want to get the downcasted SimpleCollisionBox of any wrapped CollisionBox.
2022-11-29 10:00:44 -05:00

401 lines
17 KiB
Java

package dev.brighten.ac.utils;
import dev.brighten.ac.data.APlayer;
import dev.brighten.ac.packet.ProtocolVersion;
import dev.brighten.ac.packet.handler.HandlerAbstract;
import dev.brighten.ac.packet.wrapper.objects.EnumParticle;
import dev.brighten.ac.packet.wrapper.out.WPacketPlayOutWorldParticles;
import dev.brighten.ac.utils.math.IntVector;
import dev.brighten.ac.utils.reflections.impl.MinecraftReflection;
import dev.brighten.ac.utils.world.BlockData;
import dev.brighten.ac.utils.world.CollisionBox;
import dev.brighten.ac.utils.world.types.RayCollision;
import dev.brighten.ac.utils.world.types.SimpleCollisionBox;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
/**
* @author DeprecatedLuke
* Taken from https://github.com/DeprecatedLuke/fireflyx/blob/master/src/main/java/com/ngxdev/anticheat/utils/Helper.java
*/
public class Helper {
public static Vector vector(double yaw, double pitch) {
Vector vector = new Vector();
vector.setY(-Math.sin(Math.toRadians(pitch)));
double xz = Math.cos(Math.toRadians(pitch));
vector.setX(-xz * Math.sin(Math.toRadians(yaw)));
vector.setZ(xz * Math.cos(Math.toRadians(yaw)));
return vector;
}
public static void drawRay(RayCollision collision, double distance, EnumParticle particle, Collection<? extends Player> players) {
for (double i = 0; i < distance; i += 0.2) {
float fx = (float) (collision.originX + (collision.directionX * i));
float fy = (float) (collision.originY + (collision.directionY * i));
float fz = (float) (collision.originZ + (collision.directionZ * i));
WPacketPlayOutWorldParticles packet = WPacketPlayOutWorldParticles.builder()
.particle(particle)
.x(fx)
.y(fy)
.z(fz)
.offsetX(0)
.offsetY(0)
.offsetZ(0)
.speed(0)
.amount(1)
.longD(true)
.data(new int[0])
.build();
players.forEach(p -> HandlerAbstract.getHandler().sendPacketSilently(p, packet));
}
}
public static void drawCuboid(SimpleCollisionBox box, EnumParticle particle, Collection<? extends Player> players) {
Step.GenericStepper<Float> x = Step.step((float) box.minX, 0.241F, (float) box.maxX);
Step.GenericStepper<Float> y = Step.step((float) box.minY, 0.241F, (float) box.maxY);
Step.GenericStepper<Float> z = Step.step((float) box.minZ, 0.241F, (float) box.maxZ);
Iterator var6 = x.iterator();
while (var6.hasNext()) {
float fx = (Float) var6.next();
Iterator var8 = y.iterator();
label61:
while (var8.hasNext()) {
float fy = (Float) var8.next();
Iterator var10 = z.iterator();
while (true) {
float fz;
int check;
do {
if (!var10.hasNext()) {
continue label61;
}
fz = (Float) var10.next();
check = 0;
if (x.first() || x.last()) {
++check;
}
if (y.first() || y.last()) {
++check;
}
if (z.first() || z.last()) {
++check;
}
} while (check < 2);
WPacketPlayOutWorldParticles packet = WPacketPlayOutWorldParticles.builder()
.particle(particle)
.x(fx)
.y(fy)
.z(fz)
.offsetX(0)
.offsetY(0)
.offsetZ(0)
.speed(0)
.amount(1)
.data(new int[0])
.build();
Iterator<? extends Player> var14 = players.iterator();
while (var14.hasNext()) {
Player p = var14.next();
HandlerAbstract.getHandler().sendPacketSilently(p, packet);
}
}
}
}
}
public static void drawPoint(Vector point, EnumParticle particle, Collection<? extends Player> players) {
WPacketPlayOutWorldParticles packet = WPacketPlayOutWorldParticles.builder()
.particle(particle)
.x((float) point.getX())
.y((float) point.getY())
.z((float) point.getZ())
.offsetX(0)
.offsetY(0)
.offsetZ(0)
.speed(0)
.amount(1)
.data(new int[0])
.build();
Iterator<? extends Player> var4 = players.iterator();
while (var4.hasNext()) {
Player p = var4.next();
HandlerAbstract.getHandler().sendPacketSilently(p, packet);
}
}
public static Block getBlockAt(World world, int x, int y, int z) {
return world.isChunkLoaded(x >> 4, z >> 4)
? world.getChunkAt(x >> 4, z >> 4).getBlock(x & 15, y, z & 15)
: null;
}
public static SimpleCollisionBox wrap(SimpleCollisionBox a, SimpleCollisionBox b) {
double minX = Math.min(a.minX, b.minX);
double minY = Math.min(a.minY, b.minY);
double minZ = Math.min(a.minZ, b.minZ);
double maxX = Math.max(a.maxX, b.maxX);
double maxY = Math.max(a.maxY, b.maxY);
double maxZ = Math.max(a.maxZ, b.maxZ);
return new SimpleCollisionBox(minX, minY, minZ, maxX, maxY, maxZ);
}
public static SimpleCollisionBox wrap(List<SimpleCollisionBox> box) {
if (!box.isEmpty()) {
SimpleCollisionBox wrap = box.get(0).copy();
for (int i = 1; i < box.size(); i++) {
SimpleCollisionBox a = box.get(i);
if (wrap.minX > a.minX) wrap.minX = a.minX;
if (wrap.minY > a.minY) wrap.minY = a.minY;
if (wrap.minZ > a.minZ) wrap.minZ = a.minZ;
if (wrap.maxX < a.maxX) wrap.maxX = a.maxX;
if (wrap.maxY < a.maxY) wrap.maxY = a.maxY;
if (wrap.maxZ < a.maxZ) wrap.maxZ = a.maxZ;
}
return wrap;
}
return null;
}
public static List<Block> blockCollisions(List<Block> blocks, CollisionBox box) {
return blocks.stream()
.filter(b -> BlockData.getData(b.getType()).getBox(b, ProtocolVersion.getGameVersion()).isCollided(box))
.collect(Collectors.toCollection(LinkedList::new));
}
public static boolean isCollided(SimpleCollisionBox toCheck, CollisionBox other) {
List<SimpleCollisionBox> downcasted = new ArrayList<>();
other.downCast(downcasted);
return downcasted.stream().anyMatch(box -> box.maxX >= toCheck.minX && box.minX <= toCheck.maxX
&& box.maxY >= toCheck.minY && box.minY <= toCheck.maxY && box.maxZ >= toCheck.minZ
&& box.minZ <= toCheck.maxZ);
}
public static List<Block> blockCollisions(List<Block> blocks, CollisionBox box, int material) {
return blocks.stream().filter(b -> Materials.checkFlag(b.getType(), material))
.filter(b -> BlockData.getData(b.getType()).getBox(b, ProtocolVersion.getGameVersion()).isCollided(box))
.collect(Collectors.toCollection(LinkedList::new));
}
public static <C extends CollisionBox> List<C> collisions(List<C> boxes, CollisionBox box) {
return boxes.stream().filter(b -> b.isCollided(box))
.collect(Collectors.toCollection(LinkedList::new));
}
public static List<SimpleCollisionBox> getCollisions(World world, SimpleCollisionBox collisionBox, int mask) {
int x1 = (int) Math.floor(collisionBox.minX);
int y1 = (int) Math.floor(collisionBox.minY);
int z1 = (int) Math.floor(collisionBox.minZ);
int x2 = (int) Math.floor(collisionBox.maxX + 1);
int y2 = (int) Math.floor(collisionBox.maxY + 1);
int z2 = (int) Math.floor(collisionBox.maxZ + 1);
List<SimpleCollisionBox> collisionBoxes = new ArrayList<>();
Block block;
for (int x = x1; x < x2; ++x)
for (int y = y1 - 1; y < y2; ++y)
for (int z = z1; z < z2; ++z)
if ((block = getBlockAt(world, x, y, z)) != null
&& BlockUtils.getXMaterial(block.getType()) != XMaterial.AIR)
if (Materials.checkFlag(block.getType(), mask)) {
CollisionBox box = BlockData.getData(block.getType())
.getBox(block, ProtocolVersion.getGameVersion());
if (box.isIntersected(collisionBox)) {
box.downCast(collisionBoxes);
}
}
return collisionBoxes;
}
public static List<SimpleCollisionBox> getCollisions(APlayer player, SimpleCollisionBox collisionBox) {
return getCollisions(player, collisionBox, Materials.COLLIDABLE);
}
public static SimpleCollisionBox getEntityCollision(Entity entity) {
return new SimpleCollisionBox((Object) MinecraftReflection.getEntityBoundingBox(entity));
}
public static List<SimpleCollisionBox> getCollisions(APlayer player, SimpleCollisionBox collisionBox, int mask) {
int x1 = (int) Math.floor(collisionBox.minX);
int y1 = (int) Math.floor(collisionBox.minY);
int z1 = (int) Math.floor(collisionBox.minZ);
int x2 = (int) Math.floor(collisionBox.maxX + 1);
int y2 = (int) Math.floor(collisionBox.maxY + 1);
int z2 = (int) Math.floor(collisionBox.maxZ + 1);
List<SimpleCollisionBox> collisionBoxes = new ArrayList<>();
for (int x = x1; x < x2; ++x)
for (int y = y1 - 1; y < y2; ++y)
for (int z = z1; z < z2; ++z) {
IntVector vec = new IntVector(x, y, z);
Material type = player.getBlockUpdateHandler().getBlock(vec).getType();
if (type != Material.AIR && Materials.checkFlag(type, mask)) {
CollisionBox box = BlockData.getData(type)
.getBox(player, vec, ProtocolVersion.getGameVersion());
if (box.isIntersected(collisionBox)) {
box.downCast(collisionBoxes);
}
}
}
for (Entity entity : player.getInfo().getNearbyEntities()) {
if (!BlockUtils.isEntityCollidable(entity)) continue;
SimpleCollisionBox entityCollisionBox = new SimpleCollisionBox(ReflectionsUtil.getBoundingBox(entity));
if (entityCollisionBox.isIntersected(collisionBox))
entityCollisionBox.downCast(collisionBoxes);
}
return collisionBoxes;
}
public static List<Tuple<SimpleCollisionBox, Material>>
getCollisionsWithTypeNoEntities(APlayer player, SimpleCollisionBox collisionBox) {
return getCollisionsWithTypeNoEntities(player, collisionBox, Materials.COLLIDABLE);
}
public static List<Tuple<SimpleCollisionBox, Material>>
getCollisionsWithTypeNoEntities(APlayer player, SimpleCollisionBox collisionBox, int mask) {
int x1 = (int) Math.floor(collisionBox.minX);
int y1 = (int) Math.floor(collisionBox.minY);
int z1 = (int) Math.floor(collisionBox.minZ);
int x2 = (int) Math.floor(collisionBox.maxX + 1);
int y2 = (int) Math.floor(collisionBox.maxY + 1);
int z2 = (int) Math.floor(collisionBox.maxZ + 1);
List<Tuple<SimpleCollisionBox, Material>> collisionBoxes = new ArrayList<>();
for (int x = x1; x < x2; ++x)
for (int y = y1 - 1; y < y2; ++y)
for (int z = z1; z < z2; ++z) {
IntVector vec = new IntVector(x, y, z);
Material type = player.getBlockUpdateHandler().getBlock(vec).getType();
if (type != Material.AIR && Materials.checkFlag(type, mask)) {
CollisionBox box = BlockData.getData(type)
.getBox(player, vec, ProtocolVersion.getGameVersion());
if (box.isIntersected(collisionBox)) {
for (SimpleCollisionBox simpleCollisionBox : box.downCast()) {
collisionBoxes.add(new Tuple<>(simpleCollisionBox, type));
}
}
}
}
return collisionBoxes;
}
public static List<SimpleCollisionBox> getCollisionsNoEntities(APlayer player,
SimpleCollisionBox collisionBox, int mask) {
int x1 = (int) Math.floor(collisionBox.minX);
int y1 = (int) Math.floor(collisionBox.minY);
int z1 = (int) Math.floor(collisionBox.minZ);
int x2 = (int) Math.floor(collisionBox.maxX + 1);
int y2 = (int) Math.floor(collisionBox.maxY + 1);
int z2 = (int) Math.floor(collisionBox.maxZ + 1);
List<SimpleCollisionBox> collisionBoxes = new ArrayList<>();
for (int x = x1; x < x2; ++x)
for (int y = y1 - 1; y < y2; ++y)
for (int z = z1; z < z2; ++z) {
IntVector vec = new IntVector(x, y, z);
Material type = player.getBlockUpdateHandler().getBlock(vec).getType();
if (type != Material.AIR && Materials.checkFlag(type, mask)) {
CollisionBox box = BlockData.getData(type)
.getBox(player, vec, ProtocolVersion.getGameVersion());
if (box.isIntersected(collisionBox)) {
box.downCast(collisionBoxes);
}
}
}
return collisionBoxes;
}
public static List<Block> getBlocksNearby2(World world, SimpleCollisionBox collisionBox, int mask) {
int x1 = (int) Math.floor(collisionBox.minX);
int y1 = (int) Math.floor(collisionBox.minY);
int z1 = (int) Math.floor(collisionBox.minZ);
int x2 = (int) Math.ceil(collisionBox.maxX);
int y2 = (int) Math.ceil(collisionBox.maxY);
int z2 = (int) Math.ceil(collisionBox.maxZ);
List<Block> blocks = new LinkedList<>();
Block block;
for (int x = x1; x <= x2; x++)
for (int y = y1; y <= y2; y++)
for (int z = z1; z <= z2; z++)
if ((block = getBlockAt(world, x, y, z)) != null
&& BlockUtils.getXMaterial(block.getType()) != XMaterial.AIR)
if (Materials.checkFlag(block.getType(), mask))
blocks.add(block);
return blocks;
}
private static final int[] decimalPlaces = {0, 10, 100, 1000, 10000, 100000, 1000000,
10000000, 100000000, 1000000000};
public static double format(double d, int dec) {
return (long) (d * decimalPlaces[dec] + 0.5) / (double) decimalPlaces[dec];
}
public static String drawUsage(long max, long time) {
double chunk = max / 50.;
String line = IntStream.range(0, 50).mapToObj(i -> (chunk * i < time ? "§c" : "§7") + "")
.collect(Collectors.joining("", "[", ""));
String zeros = "00";
String nums = Integer.toString((int) ((time / (double) max) * 100));
return line + "§f] §c" + zeros.substring(0, 3 - nums.length()) + nums + "% §f❘";
}
public static String drawUsage(long max, double time) {
double chunk = max / 50.;
String line = IntStream.range(0, 50).mapToObj(i -> (chunk * i < time ? "§c" : "§7") + "")
.collect(Collectors.joining("", "[", ""));
String nums = String.valueOf(format((time / (double) max) * 100, 3));
return line + "§f] §c" + nums + "%";
}
public static List<CollisionBox> toCollisions(List<Block> blocks) {
return blocks.stream().map(b -> BlockData.getData(b.getType()).getBox(b, ProtocolVersion.getGameVersion()))
.collect(Collectors.toCollection(LinkedList::new));
}
public static List<SimpleCollisionBox> toCollisionsDowncasted(List<Block> blocks) {
List<SimpleCollisionBox> collisions = new LinkedList<>();
blocks.forEach(b -> BlockData.getData(b.getType())
.getBox(b, ProtocolVersion.getGameVersion()).downCast(collisions));
return collisions;
}
public static CollisionBox toCollisions(Block b) {
return BlockData.getData(b.getType()).getBox(b, ProtocolVersion.getGameVersion());
}
}