Files
packages/anda/lib/mesa/bazzite.patch
T
2025-05-11 20:27:13 -05:00

274 lines
9.5 KiB
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From aac6b04f39717f7363071f5500a89bb33e01cb33 Mon Sep 17 00:00:00 2001
From: Antheas Kapenekakis <git@antheas.dev>
Date: Sat, 15 Mar 2025 16:39:08 +0100
Subject: [PATCH 1/9] [BEGIN] SteamOS Changes
--
2.49.0
From 9fc35e8c53fe7e6c84b7da9ddff3d528f22ea4a9 Mon Sep 17 00:00:00 2001
From: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date: Fri, 14 Jan 2022 15:58:45 +0100
Subject: [PATCH 2/9] STEAMOS: radv: min image count override for FH5
Otherwise in combination with the vblank time reservation in
gamescope the game could get stuck in low power states.
---
src/util/00-radv-defaults.conf | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/util/00-radv-defaults.conf b/src/util/00-radv-defaults.conf
index aef8b9006cd..2a6b0ec84a4 100644
--- a/src/util/00-radv-defaults.conf
+++ b/src/util/00-radv-defaults.conf
@@ -223,5 +223,9 @@ Application bugs worked around in this file:
<application name="Total War: WARHAMMER III" application_name_match="TotalWarhammer3">
<option name="radv_disable_depth_storage" value="true"/>
</application>
+
+ <application name="Forza Horizon 5" application_name_match="ForzaHorizon5.exe">
+ <option name="vk_x11_override_min_image_count" value="4" />
+ </application>
</device>
</driconf>
--
2.49.0
From 09299a2cf516078ce9ed9786a49ea6f957ac6527 Mon Sep 17 00:00:00 2001
From: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Date: Thu, 22 Feb 2024 22:32:45 +0100
Subject: [PATCH 3/9] STEAMOS: Dynamic swapchain override for gamescope limiter
for DRI3 only
The original patch (from Bas) contained WSI VK support too but it's
been removed because the Gamescope WSI layer already handles that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
---
.../frontends/dri/loader_dri3_helper.c | 42 ++++++++++++++++++-
.../frontends/dri/loader_dri3_helper.h | 1 +
2 files changed, 41 insertions(+), 2 deletions(-)
diff --git a/src/gallium/frontends/dri/loader_dri3_helper.c b/src/gallium/frontends/dri/loader_dri3_helper.c
index 37970f4fa33..f200f2063a2 100644
--- a/src/gallium/frontends/dri/loader_dri3_helper.c
+++ b/src/gallium/frontends/dri/loader_dri3_helper.c
@@ -297,6 +297,30 @@ dri3_update_max_num_back(struct loader_dri3_drawable *draw)
}
}
+static unsigned
+gamescope_swapchain_override()
+{
+ const char *path = getenv("GAMESCOPE_LIMITER_FILE");
+ if (!path)
+ return 0;
+
+ static simple_mtx_t mtx = SIMPLE_MTX_INITIALIZER;
+ static int fd = -1;
+
+ simple_mtx_lock(&mtx);
+ if (fd < 0) {
+ fd = open(path, O_RDONLY);
+ }
+ simple_mtx_unlock(&mtx);
+
+ if (fd < 0)
+ return 0;
+
+ uint32_t override_value = 0;
+ pread(fd, &override_value, sizeof(override_value), 0);
+ return override_value;
+}
+
void
loader_dri3_set_swap_interval(struct loader_dri3_drawable *draw, int interval)
{
@@ -311,10 +335,12 @@ loader_dri3_set_swap_interval(struct loader_dri3_drawable *draw, int interval)
* PS. changing from value A to B and A < B won't cause swap out of order but
* may still gets wrong target_msc value at the beginning.
*/
- if (draw->swap_interval != interval)
+ if (draw->orig_swap_interval != interval)
loader_dri3_swapbuffer_barrier(draw);
- draw->swap_interval = interval;
+ draw->orig_swap_interval = interval;
+ if (gamescope_swapchain_override() != 1)
+ draw->swap_interval = interval;
}
static void
@@ -443,6 +469,12 @@ loader_dri3_drawable_init(xcb_connection_t *conn,
draw->swap_interval = dri_get_initial_swap_interval(draw->dri_screen_render_gpu);
+ draw->orig_swap_interval = draw->swap_interval;
+
+ unsigned gamescope_override = gamescope_swapchain_override();
+ if (gamescope_override == 1)
+ draw->swap_interval = 1;
+
dri3_update_max_num_back(draw);
/* Create a new drawable */
@@ -1085,6 +1117,12 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable *draw,
if (draw->type == LOADER_DRI3_DRAWABLE_WINDOW) {
dri3_fence_reset(draw->conn, back);
+ unsigned gamescope_override = gamescope_swapchain_override();
+ if (gamescope_override == 1)
+ draw->swap_interval = 1;
+ else
+ draw->swap_interval = draw->orig_swap_interval;
+
/* Compute when we want the frame shown by taking the last known
* successful MSC and adding in a swap interval for each outstanding swap
* request. target_msc=divisor=remainder=0 means "Use glXSwapBuffers()
diff --git a/src/gallium/frontends/dri/loader_dri3_helper.h b/src/gallium/frontends/dri/loader_dri3_helper.h
index 4da19d73090..819a0e548fc 100644
--- a/src/gallium/frontends/dri/loader_dri3_helper.h
+++ b/src/gallium/frontends/dri/loader_dri3_helper.h
@@ -170,6 +170,7 @@ struct loader_dri3_drawable {
bool block_on_depleted_buffers;
bool queries_buffer_age;
int swap_interval;
+ int orig_swap_interval;
const struct loader_dri3_vtable *vtable;
--
2.49.0
From d89154279b50afa429848b84624530f9e8771853 Mon Sep 17 00:00:00 2001
From: Kyle Gospodnetich <me@kylegospodneti.ch>
Date: Sun, 11 May 2025 13:30:57 -0700
Subject: [PATCH 4/9] STEAMOS: Fixes for DOOM: The Dark Ages
---
src/util/00-radv-defaults.conf | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/util/00-radv-defaults.conf b/src/util/00-radv-defaults.conf
index 2a6b0ec84a4..b28d9215b59 100644
--- a/src/util/00-radv-defaults.conf
+++ b/src/util/00-radv-defaults.conf
@@ -123,6 +123,13 @@ Application bugs worked around in this file:
<option name="radv_invariant_geom" value="true" />
</application>
+ <application name="DOOM: The Dark Ages" application_name_match="DOOMTheDarkAges">
+ <option name="radv_force_64k_sparse_alignment" value="true" />
+ <option name="radv_zero_vram" value="true" />
+ <option name="radv_legacy_sparse_binding" value="true" />
+ <option name="radv_disable_dcc_stores" value="true" />
+ </application>
+
<application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
<option name="radv_disable_dcc" value="true" />
</application>
--
2.49.0
From 614a06238ee1219c1dd2bbcb5cca6b3ab4bc574c Mon Sep 17 00:00:00 2001
From: Antheas Kapenekakis <git@antheas.dev>
Date: Sat, 15 Mar 2025 16:39:25 +0100
Subject: [PATCH 5/9] [BEGIN] SteamOS Backports
--
2.49.0
From 5177e8134f047f38d2fe1e0f3608323d02db3cc2 Mon Sep 17 00:00:00 2001
From: Antheas Kapenekakis <git@antheas.dev>
Date: Sat, 15 Mar 2025 16:39:33 +0100
Subject: [PATCH 6/9] [BEGIN] Our Mesa backports
--
2.49.0
From 045d4757aaf29dcb8ed4d81f575e331a017317ed Mon Sep 17 00:00:00 2001
From: Maarten Lankhorst <maarten.lankhorst@intel.com>
Date: Mon, 17 Feb 2025 14:55:29 -0800
Subject: [PATCH 7/9] anv: Mark images with format modifiers set as scanout.
We currently use the presence of struct WSI_IMAGE_CREATE_INFO_MESA.scanout to mark the BO as scanout,
but this only handles the linear case, and fails when drm format modifiers are used.
Also handle the case of exportable BO with tiling set to VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT.
This fixes the gamescope handling of using vulkan allocated images for scanout.
Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12633
Signed-off-by: Maarten Lankhorst <dev@lankhorst.se>
Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
Normalspeak: fixes battlemage iGPUs in gamescope
---
src/intel/vulkan/anv_device.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 0fb86e9d846..de37994d324 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -1566,6 +1566,9 @@ VkResult anv_AllocateMemory(
dedicated_info->image != VK_NULL_HANDLE) {
ANV_FROM_HANDLE(anv_image, image, dedicated_info->image);
+ if (image->vk.tiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT)
+ alloc_flags |= ANV_BO_ALLOC_SCANOUT;
+
/* Apply implicit sync to be compatible with clients relying on
* implicit fencing. This matches the behavior in iris i915_batch
* submit. An example client is VA-API (iHD), so only dedicated
--
2.49.0
From d08d3f395ecfa666763f7a8dac0543c52325294c Mon Sep 17 00:00:00 2001
From: Antheas Kapenekakis <git@antheas.dev>
Date: Mon, 24 Mar 2025 19:50:51 +0100
Subject: [PATCH 8/9] Revert "winsys/amdgpu: use VM_ALWAYS_VALID for all VRAM
and GTT allocations"
This reverts commit 8c91624614c1f939974fe0d2d1a3baf83335cecb.
Messes with AutoVRAM, who would have thought?
---
src/gallium/winsys/amdgpu/drm/amdgpu_bo.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
index dfefc468bca..cc0719a1898 100644
--- a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
@@ -618,11 +618,6 @@ static struct amdgpu_winsys_bo *amdgpu_create_bo(struct amdgpu_winsys *aws,
if (flags & RADEON_FLAG_GTT_WC)
request.flags |= AMDGPU_GEM_CREATE_CPU_GTT_USWC;
- if (aws->info.has_local_buffers &&
- initial_domain & (RADEON_DOMAIN_VRAM_GTT | RADEON_DOMAIN_DOORBELL) &&
- flags & RADEON_FLAG_NO_INTERPROCESS_SHARING)
- request.flags |= AMDGPU_GEM_CREATE_VM_ALWAYS_VALID;
-
if (flags & RADEON_FLAG_DISCARDABLE &&
aws->info.drm_minor >= 47)
request.flags |= AMDGPU_GEM_CREATE_DISCARDABLE;
--
2.49.0
From 54cf223f100a114680f51f43f5dfc632eeeefb3b Mon Sep 17 00:00:00 2001
From: Antheas Kapenekakis <git@antheas.dev>
Date: Wed, 7 May 2025 18:50:48 +0200
Subject: [PATCH 9/9] [BEGIN] Intel DX12 fix
--
2.49.0