Files
packages/anda/games/gamescope/0001-limits.patch
T
Raboneko 3c9d174b11 fix gamescope for older GPUs (#1930) (#1993)
* gamescope: make the SDL backend the default backend for all builds

* add back funny patches

* Obsolete gamescope-legacy with wrapper script, fix multiarch subpackage

* fix dependency issue

* terra downstream script patches

* add the ctrl patch properly

* revert

* update to 3.15.0

* simplify wrapper script

* handle calling gamescope-legacy from non-gamescope session

* Use my PR patch for gamescope fallback

* format patch from github

* update patch

---------

Signed-off-by: Cappy Ishihara <cappy@cappuchino.xyz>
(cherry picked from commit e334d5d927)

Co-authored-by: Cappy Ishihara <cappy@cappuchino.xyz>
2024-08-26 13:23:02 +08:00

21 lines
578 B
Diff

From 88ce1e5de62886aa14c74421cde6130e16e70d7d Mon Sep 17 00:00:00 2001
From: psykose <alice@ayaya.dev>
Date: Sat, 6 Jul 2024 20:52:50 +0200
Subject: [PATCH] utils: include limits.h for PATH_MAX
---
src/Utils/Process.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/Utils/Process.cpp b/src/Utils/Process.cpp
index e71786f75..3e748e0d3 100644
--- a/src/Utils/Process.cpp
+++ b/src/Utils/Process.cpp
@@ -21,6 +21,7 @@
#include <pthread.h>
#include <stdlib.h>
#include <dirent.h>
+#include <limits.h>
#include <unistd.h>
#include <sys/types.h>
#include <signal.h>