mirror of
https://github.com/terrapkg/packages.git
synced 2026-05-31 17:11:56 +00:00
0dd8199cfb
* fix: Obsolete libOSMesa, add compat package
* feat: A lil thank you
* feat: Epoch on compat package so both are the same
* Update mesa.spec
---------
(cherry picked from commit 68ca317303)
Signed-off-by: Gilver <rockgrub@disroot.org>
Signed-off-by: RockGrub <RockGrub@users.noreply.github.com>
330 lines
12 KiB
Diff
330 lines
12 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Antheas Kapenekakis <git@antheas.dev>
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Date: Sat, 15 Mar 2025 16:39:08 +0100
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Subject: [BEGIN] SteamOS Changes
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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Date: Fri, 14 Jan 2022 15:58:45 +0100
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Subject: STEAMOS: radv: min image count override for FH5
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Otherwise in combination with the vblank time reservation in
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gamescope the game could get stuck in low power states.
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---
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src/util/00-radv-defaults.conf | 4 ++++
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1 file changed, 4 insertions(+)
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diff --git a/src/util/00-radv-defaults.conf b/src/util/00-radv-defaults.conf
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index 72f3438b39d..02d7ada7ad9 100644
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--- a/src/util/00-radv-defaults.conf
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+++ b/src/util/00-radv-defaults.conf
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@@ -221,5 +221,9 @@ Application bugs worked around in this file:
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<application name="Total War: WARHAMMER III" application_name_match="TotalWarhammer3">
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<option name="radv_disable_depth_storage" value="true"/>
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</application>
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+
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+ <application name="Forza Horizon 5" application_name_match="ForzaHorizon5.exe">
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+ <option name="vk_x11_override_min_image_count" value="4" />
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+ </application>
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</device>
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</driconf>
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Date: Thu, 22 Feb 2024 22:32:45 +0100
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Subject: STEAMOS: Dynamic swapchain override for gamescope limiter for DRI3
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only
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The original patch (from Bas) contained WSI VK support too but it's
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been removed because the Gamescope WSI layer already handles that.
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Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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---
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.../frontends/dri/loader_dri3_helper.c | 42 ++++++++++++++++++-
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.../frontends/dri/loader_dri3_helper.h | 1 +
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2 files changed, 41 insertions(+), 2 deletions(-)
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diff --git a/src/gallium/frontends/dri/loader_dri3_helper.c b/src/gallium/frontends/dri/loader_dri3_helper.c
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index 9e4ca3f5707..7863623f8de 100644
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--- a/src/gallium/frontends/dri/loader_dri3_helper.c
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+++ b/src/gallium/frontends/dri/loader_dri3_helper.c
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@@ -297,6 +297,30 @@ dri3_update_max_num_back(struct loader_dri3_drawable *draw)
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}
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}
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+static unsigned
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+gamescope_swapchain_override()
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+{
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+ const char *path = getenv("GAMESCOPE_LIMITER_FILE");
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+ if (!path)
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+ return 0;
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+
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+ static simple_mtx_t mtx = SIMPLE_MTX_INITIALIZER;
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+ static int fd = -1;
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+
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+ simple_mtx_lock(&mtx);
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+ if (fd < 0) {
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+ fd = open(path, O_RDONLY);
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+ }
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+ simple_mtx_unlock(&mtx);
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+
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+ if (fd < 0)
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+ return 0;
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+
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+ uint32_t override_value = 0;
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+ pread(fd, &override_value, sizeof(override_value), 0);
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+ return override_value;
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+}
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+
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void
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loader_dri3_set_swap_interval(struct loader_dri3_drawable *draw, int interval)
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{
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@@ -311,10 +335,12 @@ loader_dri3_set_swap_interval(struct loader_dri3_drawable *draw, int interval)
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* PS. changing from value A to B and A < B won't cause swap out of order but
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* may still gets wrong target_msc value at the beginning.
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*/
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- if (draw->swap_interval != interval)
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+ if (draw->orig_swap_interval != interval)
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loader_dri3_swapbuffer_barrier(draw);
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- draw->swap_interval = interval;
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+ draw->orig_swap_interval = interval;
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+ if (gamescope_swapchain_override() != 1)
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+ draw->swap_interval = interval;
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}
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static void
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@@ -443,6 +469,12 @@ loader_dri3_drawable_init(xcb_connection_t *conn,
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draw->swap_interval = dri_get_initial_swap_interval(draw->dri_screen_render_gpu);
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+ draw->orig_swap_interval = draw->swap_interval;
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+
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+ unsigned gamescope_override = gamescope_swapchain_override();
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+ if (gamescope_override == 1)
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+ draw->swap_interval = 1;
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+
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dri3_update_max_num_back(draw);
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/* Create a new drawable */
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@@ -1087,6 +1119,12 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable *draw,
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if (draw->type == LOADER_DRI3_DRAWABLE_WINDOW) {
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dri3_fence_reset(draw->conn, back);
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+ unsigned gamescope_override = gamescope_swapchain_override();
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+ if (gamescope_override == 1)
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+ draw->swap_interval = 1;
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+ else
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+ draw->swap_interval = draw->orig_swap_interval;
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+
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/* Compute when we want the frame shown by taking the last known
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* successful MSC and adding in a swap interval for each outstanding swap
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* request. target_msc=divisor=remainder=0 means "Use glXSwapBuffers()
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diff --git a/src/gallium/frontends/dri/loader_dri3_helper.h b/src/gallium/frontends/dri/loader_dri3_helper.h
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index 9061e9755e2..6cc64be298a 100644
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--- a/src/gallium/frontends/dri/loader_dri3_helper.h
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+++ b/src/gallium/frontends/dri/loader_dri3_helper.h
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@@ -170,6 +170,7 @@ struct loader_dri3_drawable {
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bool block_on_depleted_buffers;
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bool queries_buffer_age;
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int swap_interval;
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+ int orig_swap_interval;
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const struct loader_dri3_vtable *vtable;
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Date: Mon, 24 Feb 2025 17:48:21 +0100
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Subject: radv: stop computing the UUID using the physical device cache key
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Otherwise, the UUID changes for games that have shader-based drirc
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workarounds and this breaks precompiled shaders on SteamDeck.
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Instead, use this pdev cache key to compute the logical device hash
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which is common to all pipelines.
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Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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---
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src/amd/vulkan/radv_device.c | 6 +++++-
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src/amd/vulkan/radv_physical_device.c | 1 -
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2 files changed, 5 insertions(+), 2 deletions(-)
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diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
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index 2de839e5d6d..da732ae503e 100644
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--- a/src/amd/vulkan/radv_device.c
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+++ b/src/amd/vulkan/radv_device.c
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@@ -858,6 +858,7 @@ radv_device_init_cache_key(struct radv_device *device)
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const struct radv_physical_device *pdev = radv_device_physical(device);
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const struct radv_instance *instance = radv_physical_device_instance(pdev);
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struct radv_device_cache_key *key = &device->cache_key;
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+ struct mesa_blake3 ctx;
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key->keep_shader_info = device->keep_shader_info;
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key->trap_excp_flags = device->trap_handler_shader && instance->trap_excp_flags;
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@@ -879,7 +880,10 @@ radv_device_init_cache_key(struct radv_device *device)
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key->primitives_generated_query = true;
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}
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- _mesa_blake3_compute(key, sizeof(*key), device->cache_hash);
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+ _mesa_blake3_init(&ctx);
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+ _mesa_blake3_update(&ctx, &pdev->cache_key, sizeof(pdev->cache_key));
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+ _mesa_blake3_update(&ctx, &device->cache_key, sizeof(device->cache_key));
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+ _mesa_blake3_final(&ctx, device->cache_hash);
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}
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static void
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diff --git a/src/amd/vulkan/radv_physical_device.c b/src/amd/vulkan/radv_physical_device.c
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index 0d3660e7064..826c23a6c46 100644
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--- a/src/amd/vulkan/radv_physical_device.c
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+++ b/src/amd/vulkan/radv_physical_device.c
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@@ -206,7 +206,6 @@ radv_device_get_cache_uuid(struct radv_physical_device *pdev, void *uuid)
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return -1;
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#endif
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- _mesa_sha1_update(&ctx, &pdev->cache_key, sizeof(pdev->cache_key));
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_mesa_sha1_final(&ctx, sha1);
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memcpy(uuid, sha1, VK_UUID_SIZE);
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Antheas Kapenekakis <git@antheas.dev>
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Date: Sat, 15 Mar 2025 16:39:25 +0100
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Subject: [BEGIN] SteamOS Backports
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Natalie Vock <natalie.vock@gmx.de>
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Date: Fri, 28 Feb 2025 14:21:57 +0100
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Subject: radv/rt: Limit monolithic pipelines to 50 stages
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Beyond that, monolithic pipelines just bloat to incredible sizes,
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destroying compile times for questionable, if any, runtime perf benefit.
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Indiana Jones: The Great Circle has more than 100 stages and takes
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several minutes to compile its RT pipeline on Deck when using monolithic
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compilation, and yet separate shaders still end up faster (probably
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because instruction cache coherency in traversal is better).
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Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33818>
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---
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src/amd/vulkan/radv_pipeline_rt.c | 6 +++++-
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1 file changed, 5 insertions(+), 1 deletion(-)
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diff --git a/src/amd/vulkan/radv_pipeline_rt.c b/src/amd/vulkan/radv_pipeline_rt.c
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index 5a23dc99cc4..1421688d580 100644
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--- a/src/amd/vulkan/radv_pipeline_rt.c
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+++ b/src/amd/vulkan/radv_pipeline_rt.c
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@@ -600,7 +600,11 @@ radv_rt_compile_shaders(struct radv_device *device, struct vk_pipeline_cache *ca
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bool library = pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR;
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- bool monolithic = !library;
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+ /* Beyond 50 shader stages, inlining everything bloats the shader a ton, increasing compile times and
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+ * potentially even reducing runtime performance because of instruction cache coherency issues in the
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+ * traversal loop.
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+ */
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+ bool monolithic = !library && pipeline->stage_count < 50;
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for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
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if (rt_stages[i].shader || rt_stages[i].nir)
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continue;
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Antheas Kapenekakis <git@antheas.dev>
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Date: Sat, 15 Mar 2025 16:39:33 +0100
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Subject: [BEGIN] Our Mesa backports
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Maarten Lankhorst <maarten.lankhorst@intel.com>
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Date: Mon, 17 Feb 2025 14:55:29 -0800
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Subject: anv: Mark images with format modifiers set as scanout.
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We currently use the presence of struct WSI_IMAGE_CREATE_INFO_MESA.scanout to mark the BO as scanout,
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but this only handles the linear case, and fails when drm format modifiers are used.
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Also handle the case of exportable BO with tiling set to VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT.
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This fixes the gamescope handling of using vulkan allocated images for scanout.
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Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12633
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Signed-off-by: Maarten Lankhorst <dev@lankhorst.se>
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Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
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Normalspeak: fixes battlemage iGPUs in gamescope
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---
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src/intel/vulkan/anv_device.c | 3 +++
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1 file changed, 3 insertions(+)
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diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
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index 1884932bbc7..cbc1b4aad87 100644
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--- a/src/intel/vulkan/anv_device.c
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+++ b/src/intel/vulkan/anv_device.c
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@@ -1533,6 +1533,9 @@ VkResult anv_AllocateMemory(
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dedicated_info->image != VK_NULL_HANDLE) {
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ANV_FROM_HANDLE(anv_image, image, dedicated_info->image);
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+ if (image->vk.tiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT)
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+ alloc_flags |= ANV_BO_ALLOC_SCANOUT;
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+
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/* Apply implicit sync to be compatible with clients relying on
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* implicit fencing. This matches the behavior in iris i915_batch
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* submit. An example client is VA-API (iHD), so only dedicated
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--
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2.49.0
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Antheas Kapenekakis <git@antheas.dev>
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Date: Mon, 24 Mar 2025 19:50:51 +0100
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Subject: Revert "winsys/amdgpu: use VM_ALWAYS_VALID for all VRAM and GTT
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allocations"
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This reverts commit 8c91624614c1f939974fe0d2d1a3baf83335cecb.
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Messes with AutoVRAM, who would have thought?
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---
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src/gallium/winsys/amdgpu/drm/amdgpu_bo.c | 5 -----
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1 file changed, 5 deletions(-)
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diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
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index 24ba28827f8..46461f8ee59 100644
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--- a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
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+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
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@@ -618,11 +618,6 @@ static struct amdgpu_winsys_bo *amdgpu_create_bo(struct amdgpu_winsys *aws,
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if (flags & RADEON_FLAG_GTT_WC)
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request.flags |= AMDGPU_GEM_CREATE_CPU_GTT_USWC;
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- if (aws->info.has_local_buffers &&
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- initial_domain & (RADEON_DOMAIN_VRAM_GTT | RADEON_DOMAIN_DOORBELL) &&
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- flags & RADEON_FLAG_NO_INTERPROCESS_SHARING)
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- request.flags |= AMDGPU_GEM_CREATE_VM_ALWAYS_VALID;
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-
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if (flags & RADEON_FLAG_DISCARDABLE &&
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aws->info.drm_minor >= 47)
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request.flags |= AMDGPU_GEM_CREATE_DISCARDABLE;
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--
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2.49.0
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