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* add: DirectX-Headers from Rawhide
* build: Empty commit
---------
(cherry picked from commit 3ac5c06824)
Signed-off-by: Gilver <rockgrub@disroot.org>
Co-authored-by: Gilver <rockgrub@disroot.org>
This commit is contained in:
@@ -0,0 +1,148 @@
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%global mingw_build_ucrt64 1
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%{?mingw_package_header}
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# Disable debug as this package only provides a static archive (and no shared object).
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# debuginfo will be made available via consumer (mesa) instead.
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%global debug_package %{nil}
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%global __strip /bin/true
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# There is no LTO in mesa, so drop that in stub archives also
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# see mesa comment:
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# We've gotten a report that enabling LTO for mesa breaks some games. See
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# https://bugzilla.redhat.com/show_bug.cgi?id=1862771 for details.
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# Disable LTO for now
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%define _lto_cflags %{nil}
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Name: DirectX-Headers
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Version: 1.618.1
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Release: 1%{?dist}
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Summary: Official Direct3D 12 headers
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License: MIT
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URL: https://github.com/microsoft/DirectX-Headers
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Source0: %{url}/archive/v%{version}/%{name}-%{version}.tar.gz
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BuildRequires: meson
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BuildRequires: gcc-c++
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# Test assumes the build is under WSL, which is unlikely
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%{?_with_test:BuildRequires: gtest-devel}
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BuildRequires: mingw32-filesystem
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BuildRequires: mingw32-gcc-c++
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BuildRequires: mingw64-filesystem
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BuildRequires: mingw64-gcc-c++
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BuildRequires: ucrt64-filesystem
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BuildRequires: ucrt64-gcc-c++
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%description
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Official Direct3D 12 headers
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%package devel
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Summary: Development files for %{name}
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# This only provides -static files, so only
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Provides: %{name}-static = %{version}-%{release}
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%description devel
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The %{name}-devel package contains libraries and header files for
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developing applications that use %{name}.
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%package -n mingw32-directx-headers
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Summary: Official DirectX headers available under an open source license
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%description -n mingw32-directx-headers
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Official DirectX headers available under an open source license
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%package -n mingw64-directx-headers
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Summary: Official DirectX headers available under an open source license
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%description -n mingw64-directx-headers
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Official DirectX headers available under an open source license
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%package -n ucrt64-directx-headers
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Summary: Official DirectX headers available under an open source license
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%description -n ucrt64-directx-headers
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Official DirectX headers available under an open source license
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%prep
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%autosetup -p1
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# Change EOL encoding
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for i in LICENSE README.md ; do
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sed -i -e 's/\r$//' ${i}
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touch -r SECURITY.md ${i}
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done
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%build
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%meson \
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%{?!_with_test:-Dbuild-test=false}
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%meson_build
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%mingw_meson
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%mingw_ninja
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%install
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%meson_install
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%mingw_ninja_install
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%check
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%{?_with_test:
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%meson_test
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}
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%files devel
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%license LICENSE
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%doc README.md SECURITY.md
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%{_includedir}/composition
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%{_includedir}/directx
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%{_includedir}/dxguids
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%{_includedir}/wsl
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%{_libdir}/libDirectX-Guids.a
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%{_libdir}/libd3dx12-format-properties.a
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%{_libdir}/pkgconfig/DirectX-Headers.pc
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%files -n mingw32-directx-headers
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%doc README.md SECURITY.md
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%license LICENSE
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%{mingw32_libdir}/pkgconfig/DirectX-Headers.pc
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%{mingw32_libdir}/libDirectX-Guids.a
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%{mingw32_libdir}/libd3dx12-format-properties.a
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%{mingw32_includedir}/composition
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%{mingw32_includedir}/wsl/
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%{mingw32_includedir}/dxguids/
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%{mingw32_includedir}/directx/
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%files -n mingw64-directx-headers
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%doc README.md SECURITY.md
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%license LICENSE
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%{mingw64_libdir}/pkgconfig/DirectX-Headers.pc
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%{mingw64_libdir}/libDirectX-Guids.a
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%{mingw64_libdir}/libd3dx12-format-properties.a
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%{mingw64_includedir}/composition
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%{mingw64_includedir}/wsl/
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%{mingw64_includedir}/dxguids/
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%{mingw64_includedir}/directx/
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%files -n ucrt64-directx-headers
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%doc README.md SECURITY.md
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%license LICENSE
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%{ucrt64_libdir}/pkgconfig/DirectX-Headers.pc
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%{ucrt64_libdir}/libDirectX-Guids.a
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%{ucrt64_libdir}/libd3dx12-format-properties.a
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%{ucrt64_includedir}/composition
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%{ucrt64_includedir}/wsl/
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%{ucrt64_includedir}/dxguids/
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%{ucrt64_includedir}/directx/
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%changelog
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%autochangelog
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@@ -0,0 +1,10 @@
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project pkg {
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arches = ["x86_64", "aarch64", "i386"]
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rpm {
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spec = "DirectX-Headers.spec"
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}
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labels {
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mock = 1
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subrepo = "extras"
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}
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}
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